Cee-Lo (4-5-6): the complete rules
2 or more · 3 six-sided dice · Rounds last under a minute
Ship, Captain, Crew — full rules
2 to 8 · 5 six-sided dice · About 2 minutes per round
Left Right Center (LCR) rules
3 or more (works best with 6+) · 3 LCR dice (or standard d6 with a face key) · 10 to 20 minutes
Pig — rules and optimal play
2 or more · 1 six-sided die · 5 to 10 minutes
Dice drinking games worth playing
3 or more · 2 six-sided dice (5 for a couple of these) · As long as it lasts
Liar's Dice — rules and bidding strategy
2 to 6 · 5 dice per player, plus a cup each · 15 to 30 minutes
Three Man — the complete rule set
3 or more · 2 six-sided dice · Open-ended
Bunco rules, explained properly
12 (any multiple of 4 works) · 3 six-sided dice per table · About 90 minutes
Zonk — rules and full scoring chart
2 or more · 6 six-sided dice · 20 to 40 minutes
Farkle — rules, scoring and online multiplayer
2 or more · 6 six-sided dice · 20 to 40 minutes
Mexico — the two-dice ranking game
2 or more · 2 six-sided dice · 1 minute per round
Dudo — Peruvian liar's dice rules
2 to 6 · 5 dice and an opaque cup per player · 20 to 30 minutes
Picking a game
- Betting games — Cee-lo and Mexico are the classic street-dice money games.
- Push your luck — Farkle, Zonk and Pig all reward knowing when to stop.
- Bluffing — Liar's Dice and Dudo.
- Parties — Left Right Center, Bunco, Three Man and dice drinking games.
Roll while you read
Our free dice tools include rollers for every die type and a probability calculator so you can check the odds behind any scoring rule on these pages.