ROLLIT

Three-dice street game

Cee-Lo (4-5-6): the complete rules

Cee-Lo — also written 4-5-6, See-Low or Chuck-a-Luck's rowdier cousin — is the three-dice betting game you've seen played on stoops, in barracks and in half the crime movies ever made. The rules take two minutes to learn and the ranking order is the only thing you actually need to memorise.

Players

2 or more

Equipment

3 six-sided dice

Length

Rounds last under a minute

How to play, step by step

  1. Pick a banker. One player banks the game. The banker covers every other player's bet, so they need the biggest stack at the table.
  2. Players place bets. Everyone else puts up a stake against the banker. The banker can cap the total they are willing to cover.
  3. Banker rolls first. The banker throws all three dice against a wall or into a bowl. The roll must be clean — dice that land cocked or leave the area are re-thrown.
  4. Read the result. If the roll is a scoring combination, it stands. If not, the same player rolls again until a scoring combination appears.
  5. Each player rolls in turn. Every bettor throws until they hit a scoring combination, then compares it to the banker's.
  6. Settle the bets. Higher rank beats lower rank. Identical rolls push and the stake is returned.

Cee-Lo ranking, strongest to weakest

4-5-6Instant win — beats everything
Trips (1-1-1 through 6-6-6)Instant win; higher trips beat lower trips
Pair + a point dieThe odd die is your 'point' — 6 is best, 1 is worst
1-2-3Instant loss — beats nothing
Anything elseNo score — roll again

The ranking order in plain English

There are only four things a Cee-Lo roll can be: an automatic win, an automatic loss, a point, or nothing at all. 4-5-6 wins instantly. Three of a kind wins instantly and beats every point. A pair plus a fifth die gives you that odd die as your point — a pair of twos plus a six is 'point six', which is the best point available. 1-2-3 loses instantly. Everything else is a non-roll and you throw again.

Banker rules that stop arguments

  • Set the maximum the banker will cover before the first throw, not after someone wins big.
  • The bank usually passes after the banker loses, or rotates every fixed number of rounds — agree which before you start.
  • A banker who rolls 4-5-6 or trips normally sweeps the whole table at once.
  • A banker who rolls 1-2-3 pays everyone, regardless of what the bettors were holding.

The odds nobody at the table has actually worked out

There are 216 equally likely outcomes with three dice. Six of them are 4-5-6 (2.78%). Six are trips (2.78%). Six are 1-2-3 (2.78%). Ninety are a pair with an odd die (41.67%). The remaining 108 — exactly half of all rolls — are nothing and get re-thrown. That is why Cee-Lo feels fast but stalls constantly: half the throws are dead.

Because point rolls dominate, most Cee-Lo money moves on whether your odd die beat theirs. Point 6 wins about 5 in 6 point-vs-point matchups; point 1 loses about 5 in 6.

Why banking is the profitable seat

The banker wins ties in some house rule sets, sweeps the table on an instant win, and covers many small bets rather than one large one — which means variance works in their favour over a long session. If you are new, take a bettor's seat first. If you are the deepest stack at the table, bank.

Common variants

  • Ties push in most games, but some tables let the banker take ties — a huge edge, so ask first.
  • Some sets rank 4-5-6 below trips. Both are common; agree before money moves.
  • Point 6 sometimes pays double, and 1-2-3 sometimes pays double against you.

Frequently asked questions

Is Cee-Lo a game of skill?

Barely. The only decisions are how much to bet and whether to take the bank. The rolls themselves are pure chance.

What beats 4-5-6 in Cee-Lo?

Nothing. In the standard rule set 4-5-6 is the highest roll in the game and an instant win.

How many dice do you need for Cee-Lo?

Three standard six-sided dice, thrown together.

Keep playing

Run the three-dice odds yourself, or browse the full dice game rules library and our free dice tools.

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