ROLLIT

Two-dice bar game

Mexico — the two-dice ranking game

Mexico (Mexican, Mia, Sevens-Leaves-Elevens' rowdy relative) is a two-dice ranking game that fits in a pocket and runs in under a minute per round. The only quirk: the higher die is always the tens digit, and 2-1 beats absolutely everything.

Players

2 or more

Equipment

2 six-sided dice

Length

1 minute per round

How to play, step by step

  1. First player sets the round length. The opening player may take one, two or three throws. Everyone else gets exactly the same number.
  2. Roll and read. Put the higher die first: a 5 and a 3 reads as 53. A 6 and a 2 reads as 62.
  3. Re-roll if you have throws left. You may stop early, but stopping locks your score for the round.
  4. Compare across the table. Highest reading wins the round; lowest reading loses it.
  5. Loser pays. The lowest roll takes the penalty — a chip, a life, or a drink depending on the stakes.

Mexico ranking, strongest to weakest

21 (Mexico)Beats everything
Doubles: 66, 55, 44, 33, 22, 11Beat all normal numbers; higher doubles win
65, 64, 63, 62, 61Standard readings, highest wins
54 down to 31Descending
31The worst possible roll

Why 21 is the top roll

Read literally, a 2 and a 1 is the second-lowest number you can make. Mexico inverts that: it is the rarest meaningful outcome to declare and the whole game is built around the reversal. Some tables make Mexico worth a double penalty against everyone else — agree before you play.

The round-length rule that matters

Whoever throws first decides how many throws the round gets, and everyone is bound by it. Taking a second throw after a good first one is a bluff-adjacent decision: you are telling the table your roll was weak, and handing everyone else the same extra chance. Strong first roll, stop at one.

Common house rules

  • Lives: everyone starts with three; the round loser drops one and is out at zero.
  • Mexico costs double, so rolling 21 is worth chasing.
  • Ties between the lowest rollers are settled with a single-throw roll-off.
  • Dice that land cocked or off the table are always re-thrown.

Frequently asked questions

What beats 21 in Mexico?

Nothing. 21 is the highest roll in the game and usually carries a double penalty for everyone else.

How do you read the dice in Mexico?

Higher die first as the tens digit — a 4 and a 6 reads as 64.

How many throws do you get?

Whatever the first player of the round takes, up to three. Everyone in the round gets the same number.

Keep playing

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